Development Devlog #6 - Upgrading the Building System, Part 1 Resizing bricks while placing, easier reorienting, unified inventory, and a few more usability improvements for Early Access.
Development Devlog #5 - Recent Graphics Improvements Roundup Upgraded environments, volumetric clouds, borderless water reflections, order independent glass, HDR, DLSS 3, FSR 2, and more for Early Access.
Development Devlog #4 - Fast Collisions for Large Editable Vehicles What if you could store cargo in your space ship and fly the space ship inside a rotating space station, which you built using hundreds of thousands of bricks?
Development Devlog #3 - Placeable Entities and Physics Joints Join us for a (very) early look at upcoming physics contraption features, and some general improvements to placing objects that aren't really bricks.
Development Devlog #2 - Graphics and Performance in UE5.1 In our second devlog we'll cover new graphics features and performance scaling in the Early Access version based on Unreal Engine 5.1.
Development Devlog #1 - Upgrading Brickadia to Unreal Engine 5.1 Starting off our new dev blog series with a jump to the future - Brickadia will be using Unreal Engine 5.1 in Early Access. Read on for what it took to get there.
News Steam Early Access in 2023, Trailer & More We're happy to announce that Brickadia will be going into Early Access in April 2023! Watch the trailer and wishlist it today.
Releases Brickadia Alpha 5 Patch 6 Prefab uploading for anyone, funny ragdoll physics sounds, new player parts, new console commands, and more now available!
Development Interactive Brickadia: Next Steps You've built thousands of awesome creations, but they're all missing something. It's time for an upgrade. What could it be?
Releases Brickadia Alpha 5 Patch 5 Dynamic weather, the vast emptiness of space, fill paint, experimental ray tracing, tons of new cosmetics, engine upgrades, and more available now!
Releases Brickadia Alpha 5 Patch 4 New melee weapons, a whole ton of new player parts, many important bug fixes, and more available now!
News (April Fools) Opening and Closing Doors in Behaviors As Behaviors comes closer and closer to completion, you may be wondering: How do I open and close a door with Behaviors?
Releases Brickadia Alpha 5 Patch 3 Visibility and collision settings for bricks, NVIDIA DLSS, bows, bug and crash fixes, much faster brick replication, and more available now!
Releases Brickadia Launcher v1.5 We've released a small update to our launcher, addressing a few common problems during the installation experience.
Releases Brickadia Alpha 5 Patch 2 Custom color palettes, parametric materials, a melee weapon, new player content, bug and crash fixes, optimizations, and more; available now!
Releases Brickadia Alpha 5 Patch 1 New parts, minigame features, optimizations, UI improvements, crash fixes and more available now in our first patch for Alpha 5!
Releases Brickadia Alpha 5 Release New UI, player customization, lights & weapon spawns, performance & graphics improvements, and a good bit more.
News Brickadia, Vol. 2 - Soundtrack Release 8 new music tracks by Septilateral are coming to Alpha 5. Here's how you can get them and listen right now!
News The Upcoming Launch of Brickadia Alpha 5 You've waited a long time, and the next version of Brickadia is almost here. Read on for the planned release date and more.
Development UI Roundup - The Road of Only Roadblocks Comes to an End Today, we're going to go through a few of the new interfaces that you will get to use very soon.
Development Using Audio to Enhance Your Builds Put some good headphones on and make sure to have your volume up, because today we're going to take a deep dive on the new audio features added in for Alpha 5.
Development Developing Weapons for Brickadia, Part 2 Now that our weapon is modeled and rigged, it's time to take you through animating it and implementing it into Unreal Engine!
Development Developing Weapons for Brickadia, Part 1 Take a sneak peek at how our weapons are modeled, animated, and implemented in-game.