The fourth patch for Alpha 5 is now available. We've added new melee weapons, many new cosmetics, and fixed quite a few bugs. Read on to learn more.

New Melee Weapons

Never bring a knife to a sword fight. Wait, that's not a sword, that's an axe! Did that guy just THROW it? We've added a small collection of medieval melee weapons including multiple swords and axes for you to use in your servers.

New Player Parts

Patch 4 comes with 30 new player parts and even some stickers. From more striped pieces, to new hats, to goblins, there's something for everyone. Or maybe you'd rather add fish fins, a zipper and a wind-up key? How about a duck bill?

And Even More

As usual, we only highlight a few headline changes in updates; there's way more to find below, read on!

Detailed Changelog (CL6701)

This is an exhaustive list of every change in the patch.

UI

  • Minigames
    • Updated icon for Deathmatch game mode.
  • Avatar Editor
    • Can now copy colors from the avatar with middle click.
    • Slightly improved tooltip on the avatar viewport panel.
  • Misc
    • Updated Gold emoji.

Gameplay

  • Minigames
    • The maximum number of teams in a minigame is now limited to 50.
    • The Round Time now has a minimum of 5 seconds, if not set to infinite.
  • Weapons
    • Added Pulse Carbine, a sci-fi rifle with very high rate of fire.
    • Added Arming Sword, a light one handed melee weapon.
    • Added Zweihander, a heavy two handed melee weapon.
    • Added Battle Axe, a large two handed weapon with two attacks.
    • Added Hand Axe, a light one handed melee weapon that can be thrown.
    • Stick Grenade projectiles now spin while flying.
    • Added kill icon for Stick Grenade.
  • Items
    • Added Health Potion. Drink to recover 50 health.
  • Weapon Balance
    • Auto Shotgun now fires slightly more bullets per shot with less spread.

Cosmetics

  • Body Parts
    • Added Striped wrist.
    • Added Striped arm.
    • Added Striped torso.
    • Added Striped Thin torso.
    • Added Heel boot.
  • Headwear
    • Added Undercut hair.
    • Added Messy hair.
    • Added Balding hair.
    • Added Salakot hat.
    • Added Lowered Hood hat.
    • Updated Cap hat.
  • Accessories
    • Added Quiver.
    • Added Layered Chestplate.
    • Added Scout Pauldron.
    • Added Enforcer Pauldron.
    • Added Goblin Nose.
    • Added Goblin Ear.
    • Added Fins.
    • Added Double Fins.
    • Added Triple Fins.
    • Added Wind-Up Key.
    • Added Zipper.
    • Added Laurel Crown.
    • Added Toga.
    • Added Cloth Belt.
    • Added Many Belts.
    • Added Infrared Goggles.
    • Added Parrot Beak.
    • Added Bunny Ear Headband.
    • Added Duck Bill.
  • Stickers
    • Added Racer.
    • Added Textless Racer.
    • Added Skull Shirt.
    • Added Polo Shirt.
    • Added Space Shirt.
    • Added Cowboy.
    • Added Tunic.

Engine

  • Misc
    • Updated to latest 4.26.2 fixes from Epic. There have been some Vulkan related fixes.
    • Updated compilers to VC 16.9.2, Clang 11.1.0 and updated local dependencies.
    • Updated NVIDIA DLSS 2.1 plugin.

Bug Fixes

  • Crashes
    • Fixed multiple crashes caused by editing properties in the minigame editor.
    • Fixed crash attempting to remove a team that doesn't exist.
    • Fixed crash trying to access weapon properties from animation worker threads.
    • Fixed crash trying to access reverb settings from the audio thread after they had already been garbage collected.
  • Interfaces
    • Fixed failing to remove a player part by dragging still causing it to be revealed in the catalog on releasing the mouse.
    • Fixed being unable to load a save file with double click when it is already selected.
    • Fixed some incorrect icon texture groups.
  • Player Parts
    • Minor changes to the display name of Medium and Short hair.
    • Fixed striped parts using different shades of gray.
    • Fixed several stickers causing the torso to darken.
  • Weapons
    • Fixed Bow not being in the Medieval category.
    • Fixed Knife not enabling light gear footstep layer.
    • Fixed weapons appearing in wrong pose for a single frame when equipped.
  • Minigames
    • Fixed ability to freeze servers using specific minigame configurations.
    • Fixed inverted permission check for using /TP in minigames.
    • Fixed unassigned team settings being reset when changing between Sandbox and Deathmatch game modes, now they are migrated properly just like custom team settings.
    • Fixed loading a minigame preset that creates new teams displaying correctly in the editor, but failing to actually create the teams on applying the changes.
  • Maps
    • Fixed non-default reverb settings persisting when leaving a server and joining another that uses default.
  • Misc
    • Fixed being unable to interact with interactive bricks by using the E key in minigames with brick painting permissions disabled.

Detailed Changelog (CL6781)

This is an exhaustive list of every change in the patch.

Building

  • Misc
    • Save files can now compress the embedded screenshot as jpg if that results in a smaller file size.

UI

  • Misc
    • Improved display of ban durations in UI and chat, it now summarizes the time as "expires in 5 minutes" etc. instead of displaying overly accurate millisecond timestamps.
    • Improved display of ban rejection messages, now displays the summarized time left till expiration instead of a timestamp in the host's time zone.
    • Improved responsiveness of item catalog tab, icons are now generated before bricks so you aren't stuck waiting on them.

Gameplay

  • Minigames
    • Added per-team option to disable the camera blocked effect for players. Disabling player collision on a brick now uncovers faces of adjacent bricks with collision enabled, so there is no longer the problem of players unintentionally seeing through the entire build.
  • Player
    • Improved sitting pose, it no longer offsets the player to the back.
    • Can now blend other emote animations and flail arms while sitting.
    • Darkened the camera blocked effect to prevent "flashbang" in dark environments.
  • Weapons
    • Melee weapons can now actually swing up and down depending on your aim. This brings first and third person animations much closer in sync.
    • Melee hit verification on the server side now works off the first person pose for players in first person, significantly reducing false hits.
    • Improved Arming Sword, Handaxe, Zweihander, and Battleaxe swing animations.
  • Items
    • Health Potion heal amount now scales with the size of the item.
    • Improved Health Potion pickup materials.

Maps

  • Environment Settings
    • Added ability to change the moonlight intensity at night.
    • Added ability to change the moon visibility in the night sky.
    • All environment sliders now preview changes live as you drag them.

Cosmetics

  • Headwear
    • Added Flat Bill hat.
  • Stickers
    • Added Camo.
    • Added Camo Lashes.
    • Added Furrowed.
    • Added Furrowed Lashes.
    • Added Neutral.
    • Added Bug Eyes.
    • Added Triple Eyes.

Servers & Hosting

  • Interfaces
    • Added setting to disable the camera blocked effect outside of minigames.

Engine

  • Misc
    • Updated to latest 4.26.2 fixes from Epic.

Bug Fixes

  • Crashes
    • Fixed crash closing the game while blog images are loading.
  • Interfaces
    • Fixed flipped condition for marking a team as deleted when loading a new minigame preset. This fixes some cases of obsolete teams not getting cleared up.
    • Fixed applying a minigame preset that changes team settings back to the default value failing to actually apply those changes on submit.
    • Fixed allied teams setting displaying at the bottom of the team settings in a second "Basic Settings" category.
    • Fixed allied teams setting breaking due to newlines being replaced with "\n" when opening the editor on an existing minigame.
    • Fixed item catalog jumping around on screen a lot when trying to fill minigame starting items.
    • Fixed attempting to scroll a long list in a combo box also scrolling the outer view.
    • Fixed missing icon for Wave emote.
  • Weapons
    • Fixed bug causing weapons to fast forward when triggering some actions that require a minimum wait time late, i.e. second melee swings being too fast.
    • Fixed equipping weapons causing players to stand up from crouching.
    • Fixed being able to put away a charged Handaxe.
    • Fixed Bow charge duration being slightly too long, causing it to be out of sync with the nocking sound.
    • Fixed one frame animation flicker when switching between two weapons, caused by the engine caching animation relevant properties before updating the state for the current tick.
    • Fixed multiple cases of weapons not using additive animations, breaking sitting and crouching when using them.
    • Fixed multiple cases of animations getting stuck after unequipping weapons.
  • Items
    • Fixed being able to overcharge your health with Health Potions.
  • Maps
    • Fixed broken replication of fog settings for late joining players.
    • Fixed ground becoming bleached when setting the accent color to a brighter one.
    • Fixed ground missing always relevant flag so it would not replicate when far away.