Development Devlog #6 - Upgrading the Building System, Part 1 Resizing bricks while placing, easier reorienting, unified inventory, and a few more usability improvements for Early Access.
Development Devlog #5 - Recent Graphics Improvements Roundup Upgraded environments, volumetric clouds, borderless water reflections, order independent glass, HDR, DLSS 3, FSR 2, and more for Early Access.
Development Devlog #4 - Fast Collisions for Large Editable Vehicles What if you could store cargo in your space ship and fly the space ship inside a rotating space station, which you built using hundreds of thousands of bricks?
Development Devlog #3 - Placeable Entities and Physics Joints Join us for a (very) early look at upcoming physics contraption features, and some general improvements to placing objects that aren't really bricks.
Development Devlog #2 - Graphics and Performance in UE5.1 In our second devlog we'll cover new graphics features and performance scaling in the Early Access version based on Unreal Engine 5.1.
Development Devlog #1 - Upgrading Brickadia to Unreal Engine 5.1 Starting off our new dev blog series with a jump to the future - Brickadia will be using Unreal Engine 5.1 in Early Access. Read on for what it took to get there.
Development Interactive Brickadia: Next Steps You've built thousands of awesome creations, but they're all missing something. It's time for an upgrade. What could it be?
Development UI Roundup - The Road of Only Roadblocks Comes to an End Today, we're going to go through a few of the new interfaces that you will get to use very soon.
Development Using Audio to Enhance Your Builds Put some good headphones on and make sure to have your volume up, because today we're going to take a deep dive on the new audio features added in for Alpha 5.
Development Developing Weapons for Brickadia, Part 2 Now that our weapon is modeled and rigged, it's time to take you through animating it and implementing it into Unreal Engine!
Development Developing Weapons for Brickadia, Part 1 Take a sneak peek at how our weapons are modeled, animated, and implemented in-game.
Development Creating The New UI for Alpha 5 Brickadia's UI is being fully reworked, with a completely new theme. After many iterations, we're finally ready to share some of it!
Development Better Building Tools for Alpha 5 Improved brick alignment tools, new mouse mode controls, template placement and resizer previews, and more...
Development Optimizing Bricks for Alpha 5, Part 2 We've doubled the frame rate on large builds. But how is that possible?
Development Optimizing Bricks for Alpha 5, Part 1 Thought Alpha 4 was running a bit slow on large builds? Let's change that!
Development Expanded Arsenal: New Weapons and Pickups From bullets to blades, here's a sneak peek at some of the new firepower coming to Brickadia in the future!
Development The New Avatar System: Player Parts The new avatar system is well underway! But what are player parts in Brickadia, and how do they work?