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Preview of F-16 Fighting Falcon
Prefab preview
Prefab

F-16 Fighting Falcon

Created by Stratofortress

F-16 FIGHTING FALCON v1.0 --- PREREQUISITES --- - READ BEFORE FLYING. This jet takes some practice. Read the controls and tips before your first takeoff. - For the best experience, make sure you have Admin Gates and Limits Bypass permissions before spawning it. --- INTRO --- The F-16 "Viper" Fighting Falcon is a highly maneuverable jet built for dogfights. With animated cockpit controls, physics-driven missiles, and working countermeasures, there's plenty to learn once you're airborne. Built for dogfight game modes, with a dedicated spawn point to get you flying again after a rough landing. --- QUICK START --- 1. Get in the pilot seat. 2. Line up on the runway with the gear down. 3. Hold C + W for afterburner and keep your camera pointed slightly up. 4. Once airborne, press E to retract the gear and arm your weapons. --- CONTROLS --- - WASD - Pitch and roll - Mouse - Pitch and Yaw - Left mouse - Brakes / minigun - Right mouse - Launch missile - E - Toggle landing gear - C + W / S - Adjust throttle - Hold C + W - Afterburner - Scroll down - Deploy flares - Q - Freelook --- FEATURES --- - Physics-driven flight for the aircraft and missiles - Guided missiles with moving control fins and target lead - Spawn point that recalls the jet when clicked - Automatic respawn after 30 seconds without a pilot - Animated cockpit controls and moving control surfaces - Retractable landing gear and afterburner - Damage model with a health readout - Explosions on crashes - Minigun and missiles that target players - HUD with target lock, missile warnings, and flare count - RWR showing incoming missile direction - Missile warning turns red at 10 meters - Logic clocks pause when the pilot seat is empty --- FLYING TIPS --- - Use the mouse for fine yaw corrections and WASD for pitch and roll. - Hold C + W for extra thrust during takeoff or acceleration. - Lower the gear early and watch speed and vertical speed (VS) on approach. - Brake with left mouse after touchdown. The HUD displays [ BRAKE ] when braking. - If the landing doesn't go to plan, click the spawn point and try again. --- DOGFIGHTING TIPS --- - Use the big aiming circle in third person and the small circle in first person. - Raise the gear and wait for LOCKED before firing missiles. Closer shots give the target less time to react. - Lead moving targets with short minigun bursts. - Hold Q to track the other jet after a pass. Keep an eye on where they're turning. --- MISSILE EVASION --- - Check the RWR at the top left of the HUD for incoming missile direction. - Deploy flares when the warning turns red at around 10 meters. Earlier drops can fall outside the seeker's view. - Place the flare in the seeker's view, then turn away from it. Flares reload every 20 seconds, so make the drop count. - For long-range shots, turn away early and maintain speed. Missiles lose speed after the motor cuts out. For help or feedback, contact Stratofortress on the Brickadia Discord.

Microchip Vehicles Contraptions Contest
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Published
November 12, 2026 at UTC
Updated
November 12, 2026 at UTC
Version
1
Share code
s4c-m6f-63z

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