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Created by
lamogamo
Sight Sensor
Compare the aiming direction of an Entity with the Vector towards them, and return true if the Dot Product is within a threshold. Casts a 5st-wide ray forwards on a timer by default. Flick the switch inside to pass through a target Entity manually instead.
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- Published
- September 7, 2026 at UTC
- Updated
- September 8, 2026 at UTC
- Version
- 6
- Share code
m3y-h3u-633