About this world
A port of a classic Bedroom map. Based on Demain's original build but with significant upgrades: - Higher accuracy to the original map in certain detailed areas and colors. Unfortunately, some secrets I've had to adjust to account for Brickadians not being able to crouch. - Greater optimization, brick count has been lowered even with the additional details - Vehicle-ready ramps instead of plates exactly where they were in the original map - More accurate or finer details like lighting, more accurate doorknob, more accurate clock and lamp - Extra secrets inspired by an old treasure hunt gamemode I made a long time ago, including one which allows leaving the interior without breaking the glass (currently unimplemented) - Many smaller objects in the map have been converted to physics objects and can be manipulated or moved, allowing you to clear off the bed or dresser or open the window or dresser. - A small patch of terrain around the building. - The building now features a brick wall instead of a solid color, just like the original map. - The clock now actually ticks up like it did in the original map. - The interior being aligned perfectly so old builds converted through bls2brs will load correctly. Make sure you load them instead of pasting them, and they should be perfectly aligned within the interior. Currently I've tested this with the default builds, so please let me know of any issues with missing bricks with any of your custom builds by contacting @piber on discord. Many of these improvements would not be possible without the significant improvements Brickadia introduces over building compared to the game this map was from. Changelog: 12/12/25 - Fixed roof secret which was broken due to wedges clipping into each other. 8/15/25 - Fixed years in changelogs wtf, applied metal material to clock and lamp, Removed poster and pillow secrets as they were small and didnt allow for flat areas after removing the poster and pillow, made the new bed secret much bigger and moved the props from the poster secret to a crawlspace in this secret, made the bottom of the lamp smooth, made the dresser drawers able to open more and put the slider bricks out of bounds so they wont interfere with loaded prefabs 8/14/25 - Removed reset button in favor of a variable that must get set to 1 to trigger a reset. A button that was easy to hit for any player may have been undesirable for some hosts. 8/13/25 - The clock now actually works. 8/12/25 - Changed the lamp, poster, and pillow into physics objects to allow for clearing off the dresser, bed, and wall for flatter building areas. Made dresser drawers pullable. Made window openable. Note that these objects are locked and someone with permissions will need to unlock them first, by default they are in the state that they were in the original map. 8/9/25 - Slightly lowered spawn disc to prevent impact sounds from happening 8/5/25 - Redid the spawn disk which broke when I changed the main brick grid to PUBLIC. Made the entire spawn disc rotate. Made the secret pipe interiors look a little better and have inaccessable black ends. Made the mid-way rooms in the basement to outside steps path look a little better and more integrated in the style. Made most flat wood areas in the build use smooth plates instead of stud or bottom brick textures, stony or whatever else has been left as studs to evoke a rough texture. 8/4/25 - Reloaded the main brick grid as PUBLIC, and removed the zones. Other grids are still owned by me, unfortunately. This will be the minor props and the clock. Expanded the path to basement secret for more accuracy to the original map, adding another segment underground that you loop through instead of immediately getting to the basement. Expanded the new outdoor steps secret significantly, making it much bigger outside, and merging it with the new basement secret and connected them via a new path. Utilizing my newly learned ability to use variables to bypass slider limits, I have made some lights more accurate to the original map and have added another light to the bedroom interior and the basement. Tweaked environment lighting to be ever so slightly yellower to match the original map. 8/3/25 - Added some public building zones to some areas as a temporary measure until I use a tool to convert all the bricks to public 7/29/25 - Early terrain, reworked path to basement secret, optimized basement, replaced basement pipes with rounds, tweaked blue stone color, made the vent secret weirder. More I may have forgot. Removed WIP from the title. 7/28/25 - Added new randomly rotating spawn point within a disc that players can spawn in within the interior, finished ramping the, made the entry to the original wall secret skinnier for accuracy, ramped and optimized wall secret, added more to the new poster secret, connected outside wood beam secret and inside shelf/wood beam secret to make a pathway outside, finished exterior walls, made the shelf secret entrance a little more hidden since it's a new secret 7/26/25 - More exterior detailing, made exterior beams slimmer and more accurate to the original map, made some roof parts into ramps, optimized stone base the house sits on 7/25/25 - Optimized brickcount/culled faces for the matress and pillow. Made the new pillow secret look a little better. Extended the base of the building to the ground so the building isn't floating anymore and doesn't look ugly and to close up the holes at the bottom. Fixed basement secret tunnel not being navigatable as a brickadian. Started redoing some outdoor walls by the door. Tweaked some colors again, especially the carpet.